Unreliable narrators

Unreliable Narrators in Games with Special Guest Jordan Erica Webber

Journalist and philosopher, Jordan Erica Webber,  joins Drew and Chella, at Argue The Toss, to discuss unreliable narrators in games.  At first glance, the narrators in games seem pretty straight forward, but you only have to consider Bioshock, Her Story, new Nordic noir, Draugen, and King’s Quest to find that videogames often use the unreliable narrator as a nifty device.

Find out which games do it best and what the challenges are, when it comes to player agency. Plus added philosophy on the nature of reality  and scepticism in games. Jordan says ‘Descartes’ and we say ‘mmhmm’ to add to the philosophical discussion.

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Picture of Chella Ramanan
Chella Ramanan
Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond. She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.